// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: FragShader.fsh ********

// File data
static const char _FragShader_fsh[] = 
	"uniform sampler2D  sTexture;\r\n"
	"\r\n"
	"//varying lowp    float  LightIntensity;\r\n"
	"varying mediump vec2   TexCoord;\r\n"
	"varying lowp    vec4  LightColour;\r\n"
	"\r\n"
	"void main()\r\n"
	"{\r\n"
	"    gl_FragColor = LightColour * texture2D(sTexture, TexCoord);\r\n"
	"}\r\n";

// Register FragShader.fsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_FragShader_fsh("FragShader.fsh", _FragShader_fsh, 230);

// ******** End: FragShader.fsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: FragShader.fsc ********

// File data
A32BIT _FragShader_fsc[] = {
0x10fab438,0xce448b3d,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0xd0020000,0x1000000,0x4000000,0x0,0x18000000,0x204,0xa080100,0x2010000,0x91301,0x1000000,0x26010000,0x55535020,0x20,0x11a,0x1,0x0,0x0,0x224,0x80,0x2,0x7d,0x0,0x0,0x0,0xffffffff,0x0,0x770009,0xffff,0x3,0x0,0x20000,0x0,0x0,0x0,0x0,0x0,0x3fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x0,0x800000,0x4,0x40001,0x20003,0x0,0x2,0x10000,0xffffffff,0xffffffff,0x0,0x0,0x4,0x50003,0x10000,
0x80010002,0x80018001,0x8001,0x0,0x0,0xf0000,0x60a000f,0x30003,0x30003,0x20002,0x20002,0x40004,0x40004,0x10000,0x30002,0x1,0x0,0x20002,0x2,0x20001,0x80018001,0x80018001,0x0,0x0,0xa0410010,0x1506a000,0x68880,0x0,0x50202601,0x205553,0x11a0000,0x10000,0x0,0x0,0x2a40000,0x800000,0x20000,0x7d0000,0x0,0x0,0x0,0xffff0000,0xffff,0x90000,0xffff0077,0x30000,0x1,0x0,0x2,0x0,0x0,0x0,0x0,0xfffc0000,0x1,0x10004,0x0,0x30000,0xffffffff,0xffff,0x0,0x40080,0x10000,0x30004,
0x2,0x20000,0x0,0xffff0001,0xffffffff,0xffff,0x0,0x40000,0x30000,0x5,0x20001,0x80018001,0x80018001,0x0,0x0,0x0,0xf000f,0x1060a,0x10001,0x1,0x0,0x40000,0x40004,0x4,0x20001,0x10003,0x1,0x20000,0x20002,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0xa0002041,0x88801500,0x6,0x3000000,0x78655473,0x65727574,0x18000000,0x103,0x2000001,0x10000,0x54000001,0x6f437865,0x64726f,0x6030000,0x1000002,0x10000,0x3000204,0x694c0000,0x43746867,0x756f6c6f,0x72,0x10605,0x100,0x4000001,0xf00,0x0,
};

// Register FragShader.fsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_FragShader_fsc("FragShader.fsc", _FragShader_fsc, 752);

// ******** End: FragShader.fsc ********

